Mickey, Minnie, Donald, and Goofy wind up on a mysterious island where they’re tasked with collecting three legendary tomes to help out a group of locals trying to restore order. The premise for Illusion Island reminds me of the Sega Genesis-era Mickey games like Castle of Illusion. This is 2D Metroid made gentle or maybe more apt for the year it comes out: this is to Metroid what Super Mario RPG is to Final Fantasy. Illusion Island bucks that trend, and after spending a number of hours with it both by myself and with my family, I’m ready to be signed up as a Mouseketeer because Disney and developer Dlala Studios have made a game that takes the paramount concepts of a Metroidvania platformer and distilled them into a form that is fun for all ages while not being a pushover. I love me some Metroid and all of the indie games it inspired, but the majority of those skew more difficult or at the very least require knowledge of the genre. However, after hearing the developers call it a “Mickeyvania” and talk passionately about how this is an exploration-heavy platformer made for the whole family, my ears perked up. When it showed up at various showcases later on, I enjoyed seeing the cartoony animation but aside from that, I didn’t have high hopes that this would be anything more than a nice-looking generic licensed platformer. When Disney Illusion Island was revealed at D23 in 2022, I didn’t pay much attention to it.
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